
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row. One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see.

Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast (a subsidiary of. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. Fear Ray Creatures you control gain menace until end of turn.

Antimagic Cone Each opponent sacrifices an enchantment.
#BEHOLDER MTG PLUS#
(Roll a d20.) If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. When Baleful Beholder enters the battlefield, choose one. como por exemplo, esto presentes no jogo Heroes of Might and Magic III.

When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. Rules Text: When Kharis & The Beholder enters the battlefield, and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. Beholder, olho-flutuante ou Observador um tipo de criatura presente nos jogos de RPG da.
